Q: How much of the sandbox content does this game have to offer?Ī: Other than what we discussed so far. An endless amount of community interaction to create a perfect sandbox experience. To keep our community busy players can create their own storyline quests, emotes, dance motions, crafted items, recipes, and pretty much everything. We have a mainstory, but we wanted to focus more on our system and user created content. Q: Most MMORPG’s offer some kind of Main Story quests, does Peria Chronicle offer something similar?Ī: MMORPG’s have main story, but after clearing through it they complain that they don’t have enough content. Q: What will happen to towns that don’t have players residing in them?Ī: Eventually the town will gradually become smaller and smaller until it disappears from the map. Players can share adult rated content with friends, but if they want to share it publicly, it will have to pass through our system. Perhaps players can do so with the script system. Q: Will there be ways a player can create Adult rated hentai content?Ī: I think it’s going to be really hard to make perverted content for this games theme (lol). They are most likely going to fall behind in progression, because the more residents you have in a town the bigger it comes. We know there are a lot of weird and crazy players out there, perhaps they will gather together in one crazy town. The players working in that area must vote for it to be taken down. For example, if a player created a bridge. Q: There are a lot of players that are looking forward on creating content at the same time there are a lot of trolls who want to destroy user created content, what measures are taken to prevent this from happening?Ī: Destroying user created content is not easy compared to creating it. The amount of content is determined by the community. With this system, players don’t need to farm and grind monsters alone to progress. If they fail to complete the quest, the person that created the quest will earn gold from the user that purchased the quest. A random adventurer can then accept that user created quest and earn gold from it. Q: If players can create and develop their own content, are there any rules or policies for it?Ī: If someone created a quest, like “Save the Princess.” We will patch it in the game. The most challenging part a player might face is the process of creating a big town because they must gather 300-500 players in one area. Q: Does it take long for a player to make their own town or village?Ī: It doesn’t take that long to create a landscape and buildings it’s very easy. The sandbox features of the game should keep everyone busy, especially the player made content.Ī: Each regions has their own maps and players can own the maps and they all link to each other.Ī: There is a limitation on how large the maps players can own, but it won’t be too small to play around with. Q: How much of the content is available for the game?Ī: There are no fancy end game contents for Peria Chronicles like Siege Warfare because we want players to create their own content. Q: What is Peria Chronicles development status?Ī: The game was supposed to be in Closed Beta this month, but it we added a lot of new features so it’s delayed next year. Kirinas can also be combined to from new, more powerful creatures. Each Kirina has its own strengths and weaknesses, meaning that certain Kirinas are more effective against others. Some Kirinas like to fight up close and personal, while others prefer to cast spells from afar. Peria Chronicles employs a classless job system, so your fighting style depends wholly on your Kirina loadout. Each one has its own equipment and skills separate from the player. Currently seven Kirinas can be used at one time. Each summon, called a Kirina, is assigned a hotkey. The player catches or purchases summons, which do the majority of the fighting. Player-created emotes, dance motions, recipes, dungeons, defense maps, and MOBA maps are also planned.Ĭombat is based on a unique summoning system. The developers hope that this player-driven system will minimize the need for farming and grinding. Towns can vote on whether to remove or keep these rules, meaning that the local community controls the difficulty level. The creator can also choose rules for his quest, such as ‘No Magic Allowed’.
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